Posted 2 years ago
Utopia: a first overview of involved modules
So the idea is to build a distributed ecosystem of Utopias. Each Utopia is something like a Rules Engine simulating a society. Rules are defined by human being, or groups of, using a DSL like in cucumber. At the beginning Utopia will be like a game.
We would like to let people try different options of society. A kind of SimCity but multidimensionnal => Politic, Economy, Cultur, Social; distributed =>as a MMORPG with instance running all over the world; realistic => Society behaviour modelisations are based on actual scientific state of the art; flexible all componants can be replaced and consequenlty evolve depending of Utopian beliefs and know-how.